Hey, My name is Mitchell

A postgraduate student in Medialogy at Aalborg University (AAU), Denmark.

About Me In this section you can learn a bit more about me and my competences.

Get to know me!

Hey! Nice to have you here. As a Medialogy student, I have a strong passion for creating digital products that provide value to people's lives. I'm a big fan of the design thinking process and problem-based learning. I love to create user-centric products that are both functional and visually appealing.

I have a good deal of experience with almost every aspect of video game development. From game design and programming mechanics to sound design and production. I'm always ready for a Game Jam!

In addition to digital product creation, I have a strong interst in physical prototype development. I have experience with CAD modeling, 3D printing and PCB design and have worked on projects that involve the creation of physical prototypes.

I'm always looking for new opportunities to learn and grow. I'm currently looking for a project where I can apply my skills and learn new things. Feel free to contact me here.

Contact

My Skills

C#
C++
Unity
Git
SOLIDWORKS
Python
Premiere Pro
Photoshop
Data Analysis
Scrum
Agile
3D Printing
Rapid prototyping
Embedded computing
EAGLE
FL Studio

Projects In this section, you can get an overview of some of the projects I've worked on during my time at AAU. Project work at AAU is meant to resemble real-world projects and is therfore all done in groups. So in each project detail page I will describe my role and focus in the project.

Screenshot

Adaptive Media Project

This project is about the design of an AI agent in a horror game. It goes through the design process, implementation and evaluation, comparing Goal Oriented Action planning and a Finite State Machine.

Details
Screenshot

Bachelor project

This project explores the use of a serious game to help students at Copenhagen Business Academy understand concepts around mortgate bonds. It covers the theoretical background, game development and evaluation of the game.

Details
Software Screenshot

Digitizing the Baryton

The baryton is mostly extinct today, but this project explores the possibility of synthesizing the instrument and creating a physical version of it.

Details
Software Screenshot

Building an app to reduce noise in amateur astrophotography

A big challange is astrophotography comes from the noise in the images. We created a .NET app that automatically stacks images to reduce noise.

details

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